Downstream Dream v1.1


Hi, friends!

I managed to do some new optimizations this week, and was able to make a small update to address a few things I couldn’t afford to change in Downstream Dream’s original release due to Pico-8’s code limits. Most of the new content relates to the midboss battle, which wasn’t quite as “finished” as I would have liked it to be. Changes include:

  • Midboss section contains more action and a couple new sprites/sfx
  • Rocks spawn gradually at the start of each lap (so you don’t crash into them immediately after winning the midboss section)
  • Turtle hit/hurtbox size reduced
  • Speed gauge colors changed to represent the danger level of being ejected
  • Slight gfx adjustments
  • Faster boot time

Thank you so much to everyone who supported this project. I spent over a year putting everything I had into this little game, and for it to have been so well-received means more to me than I’m able to express in words.

Happy belated new year, I hope 2023 will be a great one for all of us!

-ridgek

Files

GAME v1.1 - Pico-8 Cart 57 kB
Jan 14, 2023
GAME v1.1 - Linux Binary 766 kB
Jan 14, 2023
GAME v1.1 - MacOS Binary 3 MB
Jan 14, 2023
GAME v1.1 - Raspberry Pi Binary 2 MB
Jan 14, 2023
GAME v1.1 - Windows Binary 1,006 kB
Jan 14, 2023
CODE v1.1 - Unminified .p8 (non-working, for reference only) 141 kB
Jan 14, 2023

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